How would you approach our project if you’re starting from scratch?
What sets VR development apart from traditional animation or game design?
Are there specific platforms you prefer working with? If so, why?
What’s an example of a time you received hard feedback–how did you incorporate or address it?
What interests you about VR development?
How do you like to collaborate with others? What’s your hand-off process like?
How do you make sure you stay on target with tough or shifting deadlines? Give examples if possible.
Walk me through your portfolio. What work are you most proud of and why?
How do you test a VR experience?